Crimson Storm

A 2.5D online RPG · in development

Crimson Storm

In the shadow of a petrified goddess and under skies weeping red, mortals rise to defy their own fate. Follow the storm.

In-engine preview

Blood Rain Field Combat

An Arcanist calls the red rain down on a field fight, captured straight from the game as it runs today.

Work in progress: footage from the current build, not final art or effects.

The world

Under the Gaze of the Stone Sovereign

At the heart of the realm stands the Stone Sovereign: a colossal, miles-high petrified statue of the goddess who first gifted mortals the spark of ambition—the burning desire to explore beyond the horizon, challenge tyrants, and never bow to destiny. Envious of mortal audacity, the other gods chained her into stone, turning her colossal form into a monumental vertical labyrinth sealed by six divine locks.

For generations, civilizations flourished in her shadow, taking pride in their mortal defiance. But peace has shattered. From beyond the rim of the stars, the Crimson Storm has broken through the firmament: a reality-bending tempest of scarlet lightning, corrosive blood rain, and ravenous chitinous aberrations that corrupt both beast and stone.

With the heavens indifferent and the tempest expanding, humanity cannot wait for salvation. Warriors, arcanists, and wanderers from every guild gather at the foot of the Colossus. To survive, they must brave the bleeding lands outside—and dare to ascend the sovereign’s perilous interior to shatter the chains that hold adventure itself captive.

"The gods punished her for giving us ambition. Now only that ambition can save our world from the bleeding sky."
Carved into the threshold of the Stone Sovereign

The Crimson Storm

An anti-creation born beyond the stars

It corrupts

This is no natural tempest. Its red clouds weep caustic blood rain and summon chitinous horrors that reality itself rejects, twisting the flora and beasts into ravenous abominations.

It breaks the seals

Where the red lightning strikes, the ancient planar foundations fracture. The divine seals upon the Colossus tremble, opening forbidden vaults and treacherous forgotten paths.

It fuels the brave

From the storm's heart fall crystalline shards of pure cosmic energy. Adventurers risk life and mind to harvest them, forging relics powerful enough to pierce alien carapaces and sever divine chains.

Peoples

Who lives under the red sky

The Citadel Vanguard

In the sprawling shadow of the Colossus, knightly orders, mercenary bands, and free guildhouses train night and day to hold the defensive perimeter against the encroaching red mist.

The Wildwood Sentinels

Rangers, druids, and barbarian clans of the untamed frontiers who track the aberrant beasts through corrupted canopies, guarding the ancient roots of the continent.

The Deepforge Artisans

Miners, inventors, and rune-smiths entrenched in the mountain halls, smelting fallen storm shards into explosive firearms, mechanical armor, and enchanted steel.

The Outland Wanderers

Scouts, corsairs, and rogue wanderers navigating the perilous outskirts, mapping shifts in the storm road and uncovering relics left by those who fell before.

Classes

One path, many branches.

Every hero sets out as a wanderer with a walking stick and little else. Once you have found your feet you choose a class, and each class branches again as you grow.

1st Tier Class

Arcanist, a pair sitting

Arcanist

Magic · Damage / Stormglass Scholar

Scholars who read stormglass like a book, and write back in lightning. Arcanists bend the storm's own power into spells: fragile up close, devastating from afar.

AttackSurvivalControlSupportHealingMobility

Weapon Stormglass focus

  • Magic
  • Damage
  • Ranged
Barbarian sitting Barbarian standing

Barbarian

Melee · Damage / Highland Fury

Highland fury that grows stronger the worse the weather gets. When the storm breaks overhead, a Barbarian's rage breaks with it, and very little stands in the way.

AttackSurvivalControlSupportHealingMobility

Weapon Two-handed axe

  • Melee
  • Damage
  • Physical

Promotion Branches

Arcanist

  • 2-1
    An unrevealed pair

    Arch-Arcanist (Unrevealed)

    To Be Revealed
  • 2-2
    An unrevealed pair

    Spellweaver (Unrevealed)

    To Be Revealed

Barbarian

  • 2-1
    An unrevealed pair

    Berserker (Unrevealed)

    To Be Revealed
  • 2-2
    An unrevealed pair

    Chieftain (Unrevealed)

    To Be Revealed
Untamed Wilds Iron Highlands The Citadel Sovereign's Shadow The Colossus Bleeding Marches
The Heartlands, as guild cartographers drew them after the last storm. The red line marks the storm road; the Colossus alone stands unmovable.

Lands

From the frontier marches to the stone titan

The Sovereign's Shadow
Sun-drenched river plains and bustling guild encampments clustered around the colossal feet of the petrified goddess.
The Untamed Wilds
Primeval forests where ancient wildlife fights against the mutant aberrations spawned by the red rain.
The Iron Highlands
Craggy mountain bastions where rune-smiths shape alien storm crystals into weapons of war.
The Bleeding Marches
Ground zero of recent storm incursions, where skies weep red and reality fractures underfoot.
The Labyrinth of the Colossus
The miles-high mega-dungeon within the stone goddess herself—spanning treacherous trial chambers and the six cosmic chains waiting to be broken.

How it plays

Classic feel, built new

Pixel heroes in a 3D world

Hand-drawn pixel characters stand in fully 3D towns, forests and dungeons, always turned to face you.

A camera you can turn

An angled overhead view you can rotate and zoom, to find the hidden path or just admire the view.

Every step counts

Movement on a precise grid: positioning, range and footing matter in every fight.

Play together

An online world on a dedicated server. Party up, trade, and chase the storm with friends.

The storm season planned

A world event that redraws part of the map each season, with new ruins and stormglass to fight over.

Made with its own studio

Maps, characters, monsters and effects are built in Crimson Storm Studio, the team's own content tools.

Development

Where things stand

Crimson Storm is early in development. There is no release date yet, and we would rather show it working than promise it.

  1. Engine foundations3D world with pixel characters, rotating camera, grid movement, dedicated multiplayer server.
  2. Content studioMap editor, character and monster tools, effects and constructions.
  3. Original world and artVelmora's lands, peoples, paths and creatures, drawn for this game.
  4. First playable regionThe Lowmarch and Harrowford, from first step to first path.
  5. Closed testA small group of chasers, a first storm, and a lot of notes.